Examining the Efficiency of Feedback Types in a Virtual Reality Educational Environment for Learning Search Algorithms

被引:5
作者
Grivokostopoulou, Foteini [1 ,2 ]
Perikos, Isidoros [1 ,2 ]
Hatzilygeroudis, Ioannis [1 ]
机构
[1] Univ Patras, Dept Comp Engn & Informat, Patras, Greece
[2] Technol Educ Inst Western Greece, Patras, Greece
来源
BRAIN FUNCTION ASSESSMENT IN LEARNING | 2017年 / 10512卷
关键词
Feedback Efficiency; 3D Virtual World; Learning Analytics; Search Algorithms; ASSISTANCE; SYSTEM;
D O I
10.1007/978-3-319-67615-9_15
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Feedback constitutes a fundamental aspect of educational systems that has a substantial impact on students learning and can shape their mental models. The delivery of appropriate feedback in terms of time and content is crucial for facilitating students' knowledge construction and comprehension. In this paper, we examine the complex nature and the efficiency of feedback in the context of a virtual reality educational environment. More specifically, we study the effect that different types of feedback such as feedback with visualized animations of procedures, can have on students learning and knowledge construction in a virtual reality educational environment for learning blind and heuristic search algorithms. An experimental study was designed where participating students were engaged with learning activities and solved exercises in different feedback conditions. Results from the study indicate that visual types of feedback can have a substantial impact on students' learning, assisting them in better understanding the functionality of the process studied with respect to performance and mistakes.
引用
收藏
页码:169 / 175
页数:7
相关论文
共 19 条
[1]  
[Anonymous], 2004, HDB RES ED COMMUNICA, DOI DOI 10.1007/S00127-009-0052-2
[2]   Effects of feedback elaboration and feedback timing during computer-based practice in mathematics problem solving [J].
Attali, Yigal ;
van der Kleij, Fabienne .
COMPUTERS & EDUCATION, 2017, 110 :154-169
[3]   Explanation Feedback Is Better Than Correct Answer Feedback for Promoting Transfer of Learning [J].
Butler, Andrew C. ;
Godbole, Namrata ;
Marsh, Elizabeth J. .
JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2013, 105 (02) :290-298
[4]   How Do Students 'Really' Interact with Virtual Worlds? The Influence of Proper Induction for Virtual Interactions [J].
Christopoulos, Athanasios ;
Conrad, Marc ;
Shukla, Mitul .
PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 1 (CSEDU), 2016, :43-54
[5]   Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world [J].
de Freitas, Sara ;
Rebolledo-Mendez, Genaro ;
Liarokapis, Fotis ;
Magoulas, George ;
Poulovassilis, Alexandra .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2010, 41 (01) :69-85
[6]  
Goldin I.M., 2013, EDM 2013, P232
[7]  
Grivokostopoulou F., 2017, ADV COMBINING INTELL, P75
[8]   An Educational System for Learning Search Algorithms and Automatically Assessing Student Performance [J].
Grivokostopoulou F. ;
Perikos I. ;
Hatzilygeroudis I. .
International Journal of Artificial Intelligence in Education, 2017, 27 (01) :207-240
[9]  
Grivokostopoulou F, 2016, IEEE CONF TECHNOL ED, P110, DOI [10.1109/T4E.2016.029, 10.1109/T4E.2016.28]
[10]   Estimating the Difficulty of Exercises on Search Algorithms using a Neuro-Fuzzy Approach [J].
Grivokostopoulou, Foteini ;
Perikos, Isidoros ;
Hatzilygeroudis, Ioannis .
2015 IEEE 27TH INTERNATIONAL CONFERENCE ON TOOLS WITH ARTIFICIAL INTELLIGENCE (ICTAI 2015), 2015, :866-872