共 19 条
[1]
[Anonymous], 2004, HDB RES ED COMMUNICA, DOI DOI 10.1007/S00127-009-0052-2
[4]
How Do Students 'Really' Interact with Virtual Worlds? The Influence of Proper Induction for Virtual Interactions
[J].
PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 1 (CSEDU),
2016,
:43-54
[6]
Goldin I.M., 2013, EDM 2013, P232
[7]
Grivokostopoulou F., 2017, ADV COMBINING INTELL, P75
[9]
Grivokostopoulou F, 2016, IEEE CONF TECHNOL ED, P110, DOI [10.1109/T4E.2016.029, 10.1109/T4E.2016.28]
[10]
Estimating the Difficulty of Exercises on Search Algorithms using a Neuro-Fuzzy Approach
[J].
2015 IEEE 27TH INTERNATIONAL CONFERENCE ON TOOLS WITH ARTIFICIAL INTELLIGENCE (ICTAI 2015),
2015,
:866-872