Large-Scale Adversarial Sports Play Retrieval with Learning to Rank

被引:7
作者
Di, Mingyang [1 ]
Klabjan, Diego [1 ]
Sha, Long [2 ]
Lucey, Patrick [3 ]
机构
[1] Northwestern Univ, Dept Ind Engn & Management Sci, Evanston, IL 60202 USA
[2] Queensland Univ Technol, 2 George St, Brisbane, Qld 4000, Australia
[3] STATS LLC, 203 North LaSalle St,Suite 2200, Chicago, IL 60601 USA
关键词
Similarity measures; learning to rank; convolutional autoencoder;
D O I
10.1145/3230667
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
As teams of professional leagues are becoming more and more analytically driven, the interest in effective data management and access of sports plays has dramatically increased. In this article, we present a retrieval system that can quickly find the most relevant plays from historical games given an input query. To search through a large number of games at an interactive speed, our system is built upon a distributed framework so that each query-result pair is evaluated in parallel. We also propose a pairwise learning to rank approach to improve search ranking based on users' clickthrough behavior. The similarity metric in training the rank function is based on automatically learnt features from a convolutional autoencoder. Finally, we showcase the efficacy of our learning to rank approach by demonstrating rank quality in a user study.
引用
收藏
页数:18
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