Setting up Educational Escape Games: Lessons learned in a Higher Education setting

被引:0
作者
Santos, Ana Moura [1 ]
Sa, Sofia [2 ]
Costa, Luis Felipe C. [3 ]
Coheur, Luisa [4 ]
机构
[1] Univ Lisbon, Inst Super Tecn, Lisbon, Portugal
[2] Univ Lisbon, Inst Super Tecn, Dept Comp Sci & Engn, Lisbon, Portugal
[3] Univ Fed Rio de Janeiro, Syst Engn & Comp Sci Program PESC COPPE UFRJ, Rio De Janeiro, Brazil
[4] Univ Lisbon, Inst Super Tecn, INESC ID, Lisbon, Portugal
来源
2021 4TH INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE) | 2021年
关键词
Higher Education pedagogy; active learning; Educational Escape Games; transversal skills;
D O I
10.1109/CISPEE47794.2021.9507215
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Educational Escape Games are active learning strategies, as students solve problems related with the curriculum content to "escape" from the physical place where they are "locked". This paper describes the implementation of two Escape Games aimed at Computer Science undergraduate students, at Instituto Superior Tecnico, University of Lisbon. The procedure followed to create the games is presented and both activities are described and evaluated. Also, tips for teachers willing to build similar Educational Escape Games are suggested. Our goal was to understand: a) if students are motivated to this kind of learning experience; b) if students are aware of the possible learning gains when participating in these activities; c) if students do, effectively, feel that they have learned something; d) which are the achievements of this kind of activities (perceived by the teachers). Considering the feedback given by students, they do engage in this kind of activity, are aware of the learning gains and do feel it was a fruitful learning experience. In addition, and despite being time-consuming, this activity was considered a success by the teaching staff/organizing team.
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页数:8
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