共 14 条
[1]
[Anonymous], 2010, P 22 ANN PSYCH PROGR
[2]
Barr Valerie, 2011, ACM Inroads, V2, P48, DOI 10.1145/1929887.1929905
[3]
Benton L., 2017, Digit Exp Math Educ, V3, P115, DOI DOI 10.1007/S40751-017-0028-X
[4]
Bocconi S., 2016, Developing computational thinking in compulsory education-Implications for policy and practice
[5]
Calao Luis Alberto, 2015, Design for Teaching and Learning in a Networked World. 10th European Conference on Technology-Enhanced Learning, EC-TEL 2015. Proceedings: LNCS 9307, P17, DOI 10.1007/978-3-319-24258-3_2
[6]
Calder N., 2010, Australian Primary Mathematics Classroom, V15, P9
[8]
Duncan C., 2014, Proceedings of the Ninth Workshop in Primary and Secondary Computing Education (WiPSCE '14), P60, DOI DOI 10.1145/2670757.2670774
[9]
Hickmott D, 2017, DIGITAL EXPERIENCES, P1