The impact of hierarchical privilege levels and non-hierarchical incentives on continued contribution in online Q&A communities: A motivational model of gamification goals

被引:51
作者
Chen, Langtao [1 ]
Baird, Aaron [2 ,3 ]
Straub, Detmar [4 ]
机构
[1] Missouri Univ Sci & Technol, Dept Business & Informat Technol, Rolla, MO 65409 USA
[2] Georgia State Univ, J Mack Robinson Coll Business, Inst Hlth Adm, Atlanta, GA 30303 USA
[3] Georgia State Univ, J Mack Robinson Coll Business, Dept Comp Informat Syst, Atlanta, GA 30303 USA
[4] Temple Univ, Fox Sch Business, Philadelphia, PA 19122 USA
关键词
Online Q & A communities; Knowledge contribution; Gamification goals; Goal-setting theory; Expectancy-value theory; INFORMATION-SYSTEMS; TASK MOTIVATION; KNOWLEDGE; DESIGN; PARTICIPATION; AFFORDANCES; PERFORMANCE; BEHAVIOR; REASONS;
D O I
10.1016/j.dss.2021.113667
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Many online question-and-answer (Q&A) communities have tried to motivate knowledge contribution through the implementation of gamification mechanisms. We know little, though, about the effectiveness of specific hierarchical privilege levels (a.k.a. "leveling up") and non-hierarchical incentives (e.g., independent reputation gains and achievement badges) in promoting knowledge contribution. Drawing on goal-setting theory, expectancy-value theory, and other related theories, this study models how hierarchical privilege levels and nonhierarchical incentives serve as motivational goals stimulating continued knowledge contribution. By analyzing a rich dataset collected from an online Q&A platform, we find that closeness to the next hierarchical privilege level does, indeed, have a curvilinear relationship with continued knowledge contribution. Interestingly, nonhierarchical incentives, including reputation gains and granted badges, help to maintain continued knowledge contribution. Notably, user reputation diminishes the effects of both privilege levels and granted badges on future knowledge contribution. This implies that these gamification mechanisms, while potentially powerful for incentivizing user engagement in knowledge contribution, might not work as effectively for participants with already established reputations in the online community. This research provides theoretical and practical implications for motivating continued user knowledge contribution in online Q&A communities.
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页数:12
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