Adaptive Approach for Gamification Optimization

被引:0
|
作者
Codish, David [1 ]
Ravid, Gilad [1 ]
机构
[1] Ben Gurion Univ Negev, Ind Engn & Management, Beer Sheva, Israel
来源
2014 IEEE/ACM 7TH INTERNATIONAL CONFERENCE ON UTILITY AND CLOUD COMPUTING (UCC) | 2014年
关键词
Adaptive Gamification; Gamification Analytics; Gamification; Personality; GENDER; PLAY;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Gamification solutions today are mostly applied as a single strategy to products and processes (one size fits all approach), thus the engagement and playfulness levels achieved from them are sub-optimal and possibly even negative. Ensuring users are fully engaged in gamification requires that designers understand what motivates users and how different game elements, or combination of elements, address these needs. Measuring engagement through Gamification Analytics (GA) and more importantly being able to act based on this data and modify the implementation in a timely manner if needed, is an important capability that is mostly missing today, and is addresses in the framework proposed in this paper. Since different people are motivated differently, an ideal gamification implementation should be able to perform on-line GA and induce the above modifications, at the user level, taking into account his demographics and personality and creating a personalized gamification experience within the overall gamification solution. We additionally propose a cloud based, open-source database for sharing different game mechanics and dynamics structures.
引用
收藏
页码:609 / 610
页数:2
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