The Internet Game Use-Elicited Symptom Screen proved to be a valid tool for adolescents aged 10-19 years

被引:36
作者
Jo, Sun-Jin [1 ]
Yim, Hyeon Woo [1 ]
Lee, Hae-Kook [2 ]
Lee, Hyung Cho [3 ]
Choi, Jung-Seok [4 ]
Baek, Kyung-Young [5 ]
机构
[1] Catholic Univ Korea, Coll Med, Dept Prevent Med, 222 Banpo Daero, Seoul 06591, South Korea
[2] Catholic Univ Med, Uijeongbu St Marys Hosp, Coll Med, Dept Psychiat, Seoul, South Korea
[3] Lee Hyung Cho Psychol Counseling Ctr, Seoul, South Korea
[4] SMG SNU Boramae Med Ctr, Dept Psychiat, Seoul, South Korea
[5] Kyeonggi Prov Mental Hlth Ctr, Kyeonggi Do, South Korea
关键词
Adolescents; Diagnostic accuracy; Internet Game Use-Elicited Symptom Screen; Validity; Young's Internet Addiction Test; GAMING DISORDER; DSM-5; CRITERIA; YOUNG-ADULTS; ADDICTION; SCALE;
D O I
10.1111/apa.14087
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Aim: This study tested the diagnostic validity of the nine-item Internet Game Use-Elicited Symptom Screen (IGUESS) tool, which was developed by the authors after the Diagnostic and Statistical Manual of Mental Disorders, fifth edition, identified Internet gaming as a condition that needed further study. Methods: A self-report screening test comprising IGUESS and Young's Internet Addiction Test was administered to 121 adolescents (74% boys) with a median age of 14 (range 10-19) recruited from school and health settings in Korea. After the screening test, a clinician conducted one-to-one interviews with all of the subjects to set a gold standard for diagnosis. Results: The sensitivity and specificity of IGUESS were 87.0 and 86.7%, respectively, for a cut-off score of 10 points, with an area under the curve value of 0.93. Its reliability, as determined by Cronbach's alpha, was 0.94, and the correlation coefficient between IGUESS and Young's Internet Addiction Test was r = 0.902. Conclusion: The findings suggest that a cut-off score of 10 is appropriate for administering the IGUESS in various community-based settings, including schools, to screen for potential subjects in need of further assessment for Internet gaming problems.
引用
收藏
页码:511 / 516
页数:6
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