Using AI and games for decision support in command and control

被引:14
作者
Brynielsson, Joel [1 ]
机构
[1] Royal Inst Technol, Royal Inst Technol, SE-10044 Stockholm, Sweden
[2] Swedish Natl Defence Coll, SE-11593 Stockholm, Sweden
关键词
Bayesian network; influence diagram; game theory; Bayesian game; command and control; situation awareness;
D O I
10.1016/j.dss.2006.06.012
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Developers of tomorrow's command and control centers are facing numerous problems related to the vast amount of available information obtained from various sources. On a lower level, huge amounts of uncertain reports from different sensors need to be fused into comprehensible information. On a higher level, representation and management of the aggregated information will be the main task, with prediction of future course of events being the uttermost goal. Unfortunately, traditional agent modeling techniques do not capture situations where commanders make decisions based on other commanders' reasoning about one's own reasoning. To cope with this problem, we propose a decision support tool for command and control situation awareness enhancements based on game theory for inference and coupled with traditional AI methods for uncertainty modeling. (C) 2006 Elsevier B.V. All rights reserved.
引用
收藏
页码:1454 / 1463
页数:10
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