共 50 条
- [41] Policies to guide the adoption of educational games into classrooms Educational Technology Research and Development, 2021, 69 : 167 - 171
- [42] Building Educational Games from a Feature Model PROCEEDINGS OF THE 14TH BRAZILIAN SYMPOSIUM ON INFORMATION SYSTEMS (SBSI2018), 2018, : 16 - 22
- [43] The Study of Characters Design in PRG Educational Games 2009 2ND IEEE INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND INFORMATION TECHNOLOGY, VOL 2, 2009, : 44 - +
- [45] User Experience of Educational Games: A Review of the Elements THIRD INFORMATION SYSTEMS INTERNATIONAL CONFERENCE 2015, 2015, 72 : 423 - 433
- [46] TEACHERS' ATTITUDE TO EDUCATIONAL GAMES IN BULGARIAN SCHOOLS EDULEARN14: 6TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2014, : 6471 - 6481
- [47] Policies to guide the adoption of educational games into classrooms ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (01): : 167 - 171
- [48] DESIGNING EDUCATIONAL GAMES - SEVEN PHASES METHODOLOGY EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 6700 - 6709
- [49] Situated Psychological Agents: A Methodology for Educational Games APPLIED SCIENCES-BASEL, 2019, 9 (22):