eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea

被引:14
作者
Fanjul-Peyro, Carlos [1 ]
Gonzalez-Onate, Cristina [1 ]
Pena-Hernandez, Pedro-Jesus [2 ]
机构
[1] Jaume I Univ Castellon, Dept Commun Sci, Castellon De La Plana, Spain
[2] Jaume I Univ Castellon, Intem, Castellon De La Plana, Spain
关键词
eGames; eSports; advergame; branded content; strategies; advertising; Spanish gamer; Korean gamer; SKILLS;
D O I
10.3916/C58-2019-10
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The eGames business (online video games) in Spain generated more than 1.8 trillion euros in profits in 2016. Advertising is no stranger to the potential of this market, and brands study the best ways of approaching and adapting to the world of eGames. In this report, we analyze which the most effective advertising strategies for brands in the online video game world are. To do this, the players (eGamers) answered a 60 question survey that addressed issues such as playful habits, the viewing of advertisements in games, the purchase of advertised items and advertising in competitions. Korean and Spanish players answered the same questionnaire considering that South Korea has the most advanced video game industry in the world and Spain is the fourth European country in eGames and our subject of study. After the investigation, some of the most relevant results indicate that conventional online advertising does not attract the attention of gamers as consumers. We determined that the best strategy would be based on brand presence through products that are prescribed or used by professional gamers, since spectators, as they watch the games, also observe what elements and accessories the players use.
引用
收藏
页码:105 / 113
页数:9
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