The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment

被引:36
作者
Taub, Michelle [1 ]
Sawyer, Robert [2 ]
Lester, James [2 ]
Azevedo, Roger [1 ]
机构
[1] Univ Cent Florida, Dept Learning Sci & Educ Res, 12494 Univ Blvd, Orlando, FL 32816 USA
[2] North Carolina State Univ, Dept Comp Sci, 890 Oval Dr, Raleigh, NC 27606 USA
关键词
Context; Facial expressions of emotions; Game-based learning; Scientific reasoning; Self-regulated learning; AFFECTIVE STATES;
D O I
10.1007/s40593-019-00191-1
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The goal of this study was to examine college students' (n = 61) contextualized emotions during in-game actions while playing Crystal Island, a game-based learning environment where students are tasked with solving the mystery of what illness impacted all island inhabitants. We examined emotions during in-game actions: during book reading, after scanning food items for the transmission source, and after submitting a final diagnosis. We dichotomized each activity's feedback into a positive or negative outcome: a relevant or irrelevant book for solving the mystery, testing food items that generate a positive or negative result, or submitting a correct or incorrect final diagnosis. Results revealed that expressing joy while reading a relevant book and expressing confusion after a positive scan significantly positively predicted overall game score, which we used as a proxy for problem-solving performance. Implications include understanding different levels of emotions students express during learning with all advanced learning technologies.
引用
收藏
页码:97 / 120
页数:24
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