The Impact of Problem-Based Serious Games on Learning Motivation

被引:8
作者
Moradi, Meisam [1 ]
Noor, Nurul Fazmidar Binti Mohd [1 ]
机构
[1] Univ Malaya, Fac Comp Sci & Informat Technol, Kuala Lumpur 50603, Malaysia
关键词
Games; Computer graphics; Education; Psychology; User experience; Three-dimensional displays; Serious games; human-computer interaction; information visualization theory; learning motivation; ludology; problem-based learning; serious game; visualization; DESIGN;
D O I
10.1109/ACCESS.2022.3140434
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Students' motivation in computer graphic courses is a challenge for educators. Computer courses entail abstract notions and algorithmic features, and these difficulties affect the students' motivation. A problem-based learning serious game framework named Immersivio was designed. The researchers designed a quantitative study with a between subject design and implemented a treatment course using the problem-based serious game. The game was designed based on the principles of problem-based learning and serious games, i.e., higher order thinking, collaborative learning, and cognitive thinking and information visualization theory. A non-random sampling procedure (purposive sampling) was used in this quasi-experimental study and the participants formed to 2 groups, the experimental group (n = 24) and the control group (n = 26). MANOVA test results indicated that the experimental group participants who had experienced the Immersivio game were more motivated to learn computer graphics in terms of extrinsic motivation, intrinsic motivation, interest, attainment, cost, identification with academics, self-efficacy, and instrumentality. This study has implications for basic and advanced computer graphic lecturers and educators in this field.
引用
收藏
页码:8339 / 8349
页数:11
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