IGATA: An Attraction-Based Online Task Recommendation Framework in Freemium-Crowdsourcing Platform

被引:2
作者
Xia, Yuchen [1 ]
Chen, Shenwei [1 ]
Gao, Xiaofeng [1 ]
Dai, Haipeng [2 ]
Chen, Guihai [1 ]
机构
[1] Shanghai Jiao Tong Univ, Dept Comp Sci & Engn, Shanghai Key Lab Scalable Comp & Syst, Shanghai, Peoples R China
[2] Nanjing Univ, State Key Lab Novel Software Technol, Nanjing, Peoples R China
来源
2019 IEEE 25TH INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED SYSTEMS (ICPADS) | 2019年
基金
中国国家自然科学基金; 国家重点研发计划;
关键词
Crowdsourcing; Freemium Games; Task Allocation; Psychology; GAMIFICATION;
D O I
10.1109/ICPADS47876.2019.00019
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The Freemium-Crowdsourcing platform replaces purchases in Freemium games with crowdsourcing tasks, which can effectively incentivize player participation using the psychological factor of reward attraction. However, no previous researches focus on quantifying this factor, nor do they make an effort on controlling the answer quality produced by the hybrid platform. We propose a novel online algorithm, IGATA, to allocate crowdsourcing tasks to Freemium game players on the hybrid Freemium-Crowdsourcing platform. In order to maximize the task satisfaction to reduce waste caused by task refusal, while keeping competitive expected profit output, we measure the players' quality using their in-game attributes, and quantify the task reward attraction as the key factor of allocation with the help of psychological knowledge. Evaluations conducted on real trace data show that IGATA makes a significant improvement in producing total attraction comparing to existing strategies.
引用
收藏
页码:77 / 84
页数:8
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