Games and learning styles

被引:0
|
作者
Becker, K [1 ]
机构
[1] Univ Calgary, Grad Div Educ Res, Calgary, AB T2N 1N4, Canada
来源
IASTED INTERNATIONAL CONFERENCE ON EDUCATION AND TECHNOLOGY | 2005年
关键词
computer game; learning styles;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Several ways to address learning are: 1) through learning theories, 2) through learning styles (treated as distinct from learning theories here), and 3) through instructional design theories and models. This paper looks at the second approach to examine how modem games support various learning styles in their design and gameplay. Four well-known learning style models are examined in the context of computer game design. These are: the Keirsey Temperament Sorter, the Gregory Style Delineator, Felder's Index of Learning Styles, and Kolb's Learning Style Inventory. Good, i.e. top-rated games can be shown to incorporate aspects of most, if not all of these, and in this way actively support learners of all learning style preferences.
引用
收藏
页码:301 / 305
页数:5
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