Advancing the layered approach to agent-based crowd simulation

被引:34
作者
Banerjee, Bikramjit [1 ]
Abukmail, Ahmed [1 ]
Kraemer, Landon [1 ]
机构
[1] Univ So Mississippi, Sch Comp, Hattiesburg, MS 39406 USA
来源
PADS 2008: 22ND INTERNATIONAL WORKSHOP ON PRINCIPLES OF ADVANCED AND DISTRIBUTED SIMULATION, PROCEEDINGS | 2008年
关键词
D O I
10.1109/PADS.2008.13
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats, while keeping the system scalable with the number of agents. We exploit parallel processing for expediting the pre-processing step that generates the path-plans offline. We demonstrate the various behaviors in a hall-evacuation scenario, and experimentally establish the scalability of the frame-rates with increasing number of agents.
引用
收藏
页码:185 / 192
页数:8
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