Ecosystem Simulator A Learning Game About Genetic Algorithms

被引:0
作者
Huang, Qianqi [1 ]
Soebke, Heinrich [1 ]
Lahmer, Tom [1 ]
机构
[1] Bauhaus Univ Weimar, Marienstr 15, D-99423 Weimar, Germany
来源
SERIOUS GAMES, JCSG 2022 | 2022年 / 13476卷
关键词
Serious game; Machine learning; Higher education; Game development; Development cycle; SERIOUS GAME; MOTIVATION; THINKING;
D O I
10.1007/978-3-031-15325-9_14
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Genetic algorithms (GA) are a subclass of machine learning methods that allow an automated determination of optimal points. Learning games seem to be very well suited for teaching GA principles, although learning games are still not state of the art. Accordingly, this article presents the development and evaluation of the learning game Ecosystem Simulator for teaching GA principles. The development cycle is described here, which includes the selection of a game theme, the identification of the learning content, the definition of the game mechanics to two subsequent iterations consisting each of development and evaluation. The evaluation of the second development iteration's prototype reveals attaining high scores both for learning motivation and intrinsic motivation along with a significant increase in knowledge. Thus, a learning game has been developed, which, in view of its rather young development timeline, seems to offer an appealing gaming experience combined with decent learning outcomes. All in all-as a motivating learning game-the Ecosystem Simulator enriches GA teaching.
引用
收藏
页码:182 / 197
页数:16
相关论文
共 40 条
  • [1] Adobe Inc, AD PHOT
  • [2] Al-Azawi R., 2016, INT J INNOVATION MAN, V7, P131, DOI [DOI 10.18178/IJIMT.2016.7.4.659, 10.18178/ijimt.2016.7.4.659]
  • [3] Anastasiadis T., 2018, International Journal of Advances in Scientific Research and Engineering, V4, P139
  • [4] [Anonymous], 2009, Int J Softw Eng Appl
  • [5] Game-based learning system for improving student's learning effectiveness in system analysis course
    Cheng, Ching-Hsue
    Su, Chung-Ho
    [J]. WORLD CONFERENCE ON LEARNING, TEACHING & ADMINISTRATION - 2011, 2012, 31 : 669 - 675
  • [6] Cirkovic I, 2018, EVOENVI COLLABORATIV
  • [7] Student-centred digital game-based learning: a conceptual framework and survey of the state of the art
    Coleman, Thomas E.
    Money, Arthur G.
    [J]. HIGHER EDUCATION, 2020, 79 (03) : 415 - 457
  • [8] A Review of the Applications of Genetic Algorithms to Forecasting Prices of Commodities
    Drachal, Krzysztof
    Pawlowski, Michal
    [J]. ECONOMIES, 2021, 9 (01)
  • [9] Frankovic I., 2018, P 2012 IEEE INT C SY, P354, DOI [10.1109/ICSMC.2012.6378001, DOI 10.1109/ICSMC.2012.6378001]
  • [10] Measuring current achievement motivation with the QCM: Short form development and investigation of measurement invariance
    Freund, Philipp Alexander
    Kuhn, Joerg-Tobias
    Holling, Heinz
    [J]. PERSONALITY AND INDIVIDUAL DIFFERENCES, 2011, 51 (05) : 629 - 634