Content on demand video adaptation based on MPEG-21 digital item adaptation

被引:1
作者
Xu, Min [1 ,4 ]
He, Xiangjian [1 ]
Peng, Yu [2 ]
Jin, Jesse S. [2 ]
Luo, Suhuai [2 ]
Chia, Liang-Tien [3 ]
Hu, Yusuo [5 ]
机构
[1] Univ Technol Sydney, Sch Comp & Commun, iNEXT, Sydney, NSW 2007, Australia
[2] Univ Newcastle, Sch Design Commun & IT, Newcastle, NSW 2300, Australia
[3] Nanyang Technol Univ, Sch Comp Engn, Singapore 639798, Singapore
[4] Chinese Acad Sci, Natl Lab Pattern Recognit, Inst Automat, Beijing, Peoples R China
[5] Google Inc, Mountain View, CA USA
基金
中国国家自然科学基金;
关键词
MULTIMEDIA; FRAMEWORK; ACCESS;
D O I
10.1186/1687-1499-2012-104
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
One of the major objectives in multimedia research is to provide pervasive access and personalized use of multimedia information. Pervasive access of video data implies the access of cognitive and affective aspects of video content. Personalized use requires the services satisfy individual user's needs on video content. This article attempts to provide a content-on-demand (CoD) video adaptation solution by considering users' preference on cognitive content and affective content for video media in general, sports video and movies in particular. In this article, CoD video adaptation system is developed to support users' decision in selecting their content of interest and adaptively deliver video source by selecting relevant content and dropping frames while considering network conditions. First, video contents are annotated by the description schemes (DSs) provided by MPEG-7 multimedia description schemes (MDSs). Then, to achieve a generic adaptation solution, the adaptation is developed following MPEG-21 Digital Item Adaptation (DIA) framework. We study the MPEG-21 reference software on XML generation and develop our own system for CoD video adaptation in three steps: (1) the content information is parsed from MPEG-7 annotation XML file together with bitstream to generate generic Bitstream Syntax Description (gBSD); (2) Users' preference, network characteristic and adaptation QoS (AQoS) are considered for making adaptation decision; (3) adaptation engine automatically parses adaptation decisions and gBSD to achieve adaptation. Unlike most existing adaptation work, the system adapts the content of interest in the video stream according to users' preference. We implement the above-mentioned MPEG-7 and MPEG-21 standards and provide a generic video adaptation solution. Adaptation based on gBSD avoids complex video computation. Thirty students from various departments were invited to assess the system and their responses have been positive.
引用
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页数:16
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