Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education

被引:6
作者
Duo-Terron, Pablo [1 ]
Hinojo-Lucena, Francisco-Javier
Moreno-Guerrero, Antonio-Jose
Lopez-Belmonte, Jesus
机构
[1] Univ Granada, Dept Didact, Ceuta 51001, Spain
关键词
pandemic; STEAM; computational thinking; makerspaces; future classroom; COMPUTATIONAL THINKING; SKILLS;
D O I
10.3390/ejihpe12080071
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today's society. However, the pandemic has conditioned the teaching-learning methodologies based on promoting STEAM in educational centers, which is the reason that leads us to carry out this study. The main objective of the research is to evaluate the STEAM dimensions in the sixth grade of primary education in times of pandemic. The study method is based on a quasi-experimental, descriptive and correlational design with an experimental group and a control group. The data are collected through a validated questionnaire, pre-test and post-test, which develops an assessment of student collaboration in STEAM activities. The sample is made up of 142 Spanish students, of which 68 belong to the control group and 74 to the experimental group. The conclusions of the study highlight that the active methodologies, based on computational thinking and on makerspaces of the future classroom, influenced the STEAM dimensions of the experimental group before the pandemic. However, the pandemic and the health restrictions in face-to-face classes led to a negative assessment of the experimental group in the STEAM dimensions.
引用
收藏
页码:989 / 1005
页数:17
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