Personalization in Real-Time Physical Activity Coaching Using Mobile Applications: A Scoping Review

被引:45
作者
Monteiro-Guerra, Francisco [1 ,2 ]
Rivera-Romero, Octavio [3 ]
Fernandez-Luque, Luis [4 ]
Caulfield, Brian [2 ]
机构
[1] Salumedia Tecnol, Seville 41011, Spain
[2] Univ Coll Dublin, Insight Ctr Data Analyt, Dublin 4, Ireland
[3] Univ Seville, Seville 41004, Spain
[4] Qatar Comp Res Inst, Doha, Qatar
关键词
Real-time systems; Sensors; Data mining; Sociology; Statistics; Biomedical measurement; Databases; Mobile applications; mobile health; personalization; physical activity; persuasive technology; scoping review; tailoring; BEHAVIOR; INTERVENTION; TECHNOLOGY; GAMIFICATION; MOTIVATION; TAXONOMY; FEEDBACK; SMOKING; SUPPORT; APPS;
D O I
10.1109/JBHI.2019.2947243
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Mobile monitoring for health and wellness is becoming more sophisticated and accurate, with an increased use of real-time personalization technologies that may improve the effectiveness of physical activity coaching systems. This study aimed to review real-time physical activity coaching applications that make use of personalization mechanisms. A scoping review, using the PRISMA-ScR checklist, was conducted on the literature published from July 2007 to July 2018. A data extraction tool was developed to analyze the systems on general characteristics, personalization, design foundations (behavior change and gamification) and evaluation methods. 28 papers describing 17 different mobile applications were included. The most used personalization concepts were Feedback (17/17), Goal Setting (15/17), User Targeting (9/17) and Inter-human Interaction (8/17), while the less commonly covered were Self-Learning (4/17), Context Awareness (3/17) and Adaptation (2/17). Few systems considered behavior change theories for design (6/17). A total of 42 instances of gamification-related elements were found across 15 systems, but only 6 explicitly mention its use. Most systems (15/17) were submitted to some type of evaluation. However, few assessed the effects of particular strategies or overall system effectiveness using randomized experimental designs (5/17). Although personalization is thought to improve user adherence in physical activity coaching applications, it is still far from reaching its full potential. We believe that future work should consider the theory and suggestions reported in prior work; leverage the needs of the target users for personalization; include behavior change foundations and explore gamification theory; and properly evaluate these systems.
引用
收藏
页码:1738 / 1751
页数:14
相关论文
共 85 条
  • [81] The Development of a Mobile Monitoring and Feedback Tool to Stimulate Physical Activity of People With a Chronic Disease in Primary Care: A User-Centered Design
    van der Weegen, Sanne
    Verwey, Renee
    Spreeuwenberg, Marieke
    Tange, Huibert
    van der Weijden, Trudy
    de Witte, Luc
    [J]. JMIR MHEALTH AND UHEALTH, 2013, 1 (02):
  • [82] Varadharajan V, 2016, INT SYMP TECHNOL SOC, P81
  • [83] Technology Combined with a Counseling Protocol to Stimulate Physical Activity of Chronically Ill Patients in Primary Care
    Verwey, R.
    van der Weegen, S.
    Spreeuwenberg, M.
    Tange, H.
    van der Weijden, T.
    de Witte, L.
    [J]. NURSING INFORMATICS 2014: EAST MEETS WEST ESMART+, 2014, 201 : 264 - 270
  • [84] Zhu FL, 2014, PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON MANAGEMENT AND ENGINEERING (CME 2014), P5
  • [85] Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity
    Zuckerman, Oren
    Gal-Oz, Ayelet
    [J]. PERSONAL AND UBIQUITOUS COMPUTING, 2014, 18 (07) : 1705 - 1719