Creating emotive responsive characters within virtual worlds

被引:0
作者
Perlin, K [1 ]
机构
[1] NYU, Dept Comp Sci, Media Res Lab, New York, NY 10016 USA
来源
VIRTUAL WORLDS | 2000年 / 1834卷
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not "believable" they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.
引用
收藏
页码:99 / 106
页数:8
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