EEG and Eye Movement Maps of Chess Players

被引:2
作者
Silva Junior, Laercio R. [1 ]
Cesar, Fabio H. G. [1 ]
Rocha, Fabio T. [1 ]
Thomaz, Carlos E. [1 ]
机构
[1] Ctr Univ FEI, Dept Elect Engn, Av Humberto de Alencar Castelo Branco 3972, Sao Bernardo Do Campo, SP, Brazil
来源
ICPRAM: PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION APPLICATIONS AND METHODS | 2017年
关键词
Chess; Brain Mapping; Eye Movements Maps; BRAIN; EXPERTS; NOVICES;
D O I
10.5220/0006191404340441
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Due to a number of advantages to work in the chess environment and its cognitive complexity nature, this game has been used a lot in scientific experiments in order to study the human cognitive process. This article describes the steps to acquisition and processing of electroencephalography signals (EEG) and eye tracking of volunteers with different levels of proficiency in chess and, after the application of mathematical and statistical methods, maps are generated to discuss and verify patterns among the chess players. Results show neural activations in different brain areas as well as distinct eye movements for the investigated chess questions and volunteers who participated in this study.
引用
收藏
页码:434 / 441
页数:8
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