Gamification-as-Innovation: A Review

被引:19
作者
AlSaad, Fatemah M. [1 ]
Durugbo, Christopher M. [1 ]
机构
[1] Arabian Gulf Univ, Dept Innovat & Technol Management, Manama, Bahrain
关键词
Innovation; gamification; educational games; serious games; games; GAME ELEMENTS; EDUCATION; DESIGN; ENGAGEMENT; CREATIVITY; PRINCIPLES; EXPERIENCE; UNIVERSITY; FRAMEWORK; NETWORKS;
D O I
10.1142/S0219877021300020
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
Gamification is a paradigm and process innovation premised on applying game mechanics to non-game settings with benefits of creative games designs and disruptive effects challenging conventional learning approaches. The purpose of this study is to review the literature on gamification-as-innovation. Applying the systematic review methodology, this study examines 96 articles and identifies developments in gamification-as-innovation in literature. Insights from the review suggests three main perspectives on gamification-as innovation in processes that reveal problems (investigation), stimulate novel behavior (induction) or transform processes (intervention) for improved effectiveness and engagement. The review also captures the state-of-the-art in gamification research underscoring advances in multi-level models, strategic initiatives and digital platforms. The review concludes by highlighting future research directions that advance gamification scholarship and practice.
引用
收藏
页数:28
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