Impact of the Geriatric Medication Game® on nursing students' empathy and attitudes toward older adults

被引:100
作者
Chen, Aleda M. H. [1 ]
Kiersma, Mary E. [2 ]
Yehle, Karen S. [3 ]
Plake, Kimberly S. [4 ]
机构
[1] Cedarville Univ, Sch Pharm, Cedarville, OH 45314 USA
[2] Univ Manchester, Coll Pharm, Ft Wayne, IN 46845 USA
[3] Purdue Univ, Sch Nursing, W Lafayette, IN 47907 USA
[4] Purdue Univ, Coll Pharm, W Lafayette, IN 47907 USA
关键词
Nursing student; Empathy; Geriatrics; Attitude; JEFFERSON SCALE; PHYSICIAN EMPATHY; AGING GAME; KNOWLEDGE; PHARMACY;
D O I
10.1016/j.nedt.2014.05.005
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Background: Nurses should be well-prepared to improve and address health-related needs of older adults, but students may have difficulty understanding and empathizing, as they may not yet have personally experienced aging-related challenges. Simulation games can be used to help students understand the experiences of others, but limited information is available on the impact of simulation experiences on student empathy. Objective: The objective of this study was to examine the impact of participation in an aging simulation game on nursing students' empathy and attitudes toward older adults as well as their understanding of patients' experiences in the healthcare system. Design: This study used a quasi-experimental, pretest-posttest design. Setting: A school of nursing in the Midwestern United States. Participants: The convenience sample included 58 sophomore-level baccalaureate nursing students. Methods: Students played the role of an older adult during a 3-hour laboratory aging simulation game, the Geriatric Medication Game (R) (GMG). Students completed the (1) Kiersma-Chen Empathy Scale (KCES, 15 items, 7-point Likert-type), (2) Jefferson Scale of Empathy Health Professions Students (JSE-HPS, 20 items, 7-point Likert-type), and (3) Aging Simulation Experience Survey (13 items, 7-point Likert-type) pre- and post-game to assess study objectives. Descriptive statistics and paired t-tests were performed in SPSS v.21.0, as the data were normally distributed. Results: Students' empathy (N = 58) toward older adults significantly improved overall (KCFS p = 0.015, JSE-HPS p < 0.001). Improvements also were seen on seven out of 13 questions related to attitudes and healthcare understanding (p < 0.05). In the post-test, students agreed that they experienced frustration and impatience during the GMG. Conclusions: Students may not be aware of older adults' feelings and experiences prior to experiencing aging-related changes themselves. Simulation activities, such as the GMG, can be a useful mechanism for addressing empathy and caring during student education. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:38 / 43
页数:6
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