The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review

被引:36
作者
Patsaki, Irini [1 ]
Dimitriadi, Nefeli [2 ]
Despoti, Akylina [1 ]
Tzoumi, Dimitra [1 ]
Leventakis, Nikolaos [1 ]
Roussou, Georgia [1 ]
Papathanasiou, Argyro [3 ]
Nanas, Serafeim [1 ]
Karatzanos, Eleftherios [1 ]
机构
[1] Natl & Kapodistrian Univ Athens, Evangelismos Hosp, Sch Med, Crit Care Dept 1,Clin Ergospirometry Exercise & Re, Athens, Greece
[2] Aristotle Univ Thessaloniki, Dept Film Studies, Thessaloniki, Greece
[3] Virtual Real Applicat ViRA, Athens, Greece
关键词
virtual reality; immersive; stroke; physical rehabilitation; functional ability; AUGMENTED REALITY; ISCHEMIC-STROKE; OPTIC FLOW; REHABILITATION; BALANCE; GAIT; INDIVIDUALS; STIMULATION; DISEASE; GAMES;
D O I
10.3389/fnsys.2022.880447
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Background: Over the past few years, technological innovations have been increasingly employed to augment the rehabilitation of stroke patients. Virtual reality (VR) has gained attention through its ability to deliver a customized training session and to increase patients' engagement. Virtual reality rehabilitation programs allow the patient to perform a therapeutic program tailored to his/her needs while interacting with a computer-simulated environment. Purpose: This study aims to investigate the effectiveness of a fully immersive rehabilitation program using a commercially available head-mounted display in stroke patients. Methods: A systematic search was conducted in three databases, namely, PubMed, Google Scholar, and PEDro. Four hundred thirty-two references were identified. The keywords used for the literature search were in English, which are given as follows: immersive, virtual reality, neurorehabilitation, stroke, and head-mounted display. Additionally, applicable articles were identified through screening reference lists of relevant articles. Results: Only 12 studies used head-mounted display for immersing the patient into the virtual world. Apart from the feasibility of this new technology, a range of benefits were identified, especially in terms of functional ability as measured by FIM or Barthel, the Action Research arm Test, Box and Block Test, Fugl-Meyer assessment of physical performance, strength, and balance outcomes. Conclusion: The results from this review support the potential beneficial effect of fully immersive virtual reality in the rehabilitation of stroke patients, maximizing recovery through increased motivation and adherence.
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页数:8
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