A vector model for global illumination in ray tracing
被引:0
作者:
Zaninetti, J
论文数: 0引用数: 0
h-index: 0
机构:
Ecole Natl Super Mines, Ctr SIMADE, Lab LISSE, F-42023 St Etienne, FranceEcole Natl Super Mines, Ctr SIMADE, Lab LISSE, F-42023 St Etienne, France
Zaninetti, J
[1
]
Peroche, B
论文数: 0引用数: 0
h-index: 0
机构:
Ecole Natl Super Mines, Ctr SIMADE, Lab LISSE, F-42023 St Etienne, FranceEcole Natl Super Mines, Ctr SIMADE, Lab LISSE, F-42023 St Etienne, France
Peroche, B
[1
]
机构:
[1] Ecole Natl Super Mines, Ctr SIMADE, Lab LISSE, F-42023 St Etienne, France
来源:
WSCG '98, VOL 3: SIXTH INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS AND VISUALIZATION 98
|
1998年
关键词:
rendering algorithms;
ray tracing;
shading;
global illumination;
D O I:
暂无
中图分类号:
TP31 [计算机软件];
学科分类号:
081202 ;
0835 ;
摘要:
This paper presents a method taking global illumination in ray tracing into account. A vector approach is introduced which allows to use any type of material, in particular with directional properties. This vector is decomposed into a direct component associated to light sources and an indirect one which corresponds to light having been reflected at least once. These components are estimated at a small number of points within the scene. A weighted interpolation between known values allows to reconstruct these components for the other points, with the help of a gradient computation for the indirect component. Computed images are thus more accurate, at almost no additional cost, and no discretizing of the geometry of the scene is needed.