A vector model for global illumination in ray tracing

被引:0
作者
Zaninetti, J [1 ]
Peroche, B [1 ]
机构
[1] Ecole Natl Super Mines, Ctr SIMADE, Lab LISSE, F-42023 St Etienne, France
来源
WSCG '98, VOL 3: SIXTH INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS AND VISUALIZATION 98 | 1998年
关键词
rendering algorithms; ray tracing; shading; global illumination;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a method taking global illumination in ray tracing into account. A vector approach is introduced which allows to use any type of material, in particular with directional properties. This vector is decomposed into a direct component associated to light sources and an indirect one which corresponds to light having been reflected at least once. These components are estimated at a small number of points within the scene. A weighted interpolation between known values allows to reconstruct these components for the other points, with the help of a gradient computation for the indirect component. Computed images are thus more accurate, at almost no additional cost, and no discretizing of the geometry of the scene is needed.
引用
收藏
页码:448 / 455
页数:4
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