A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork 'deBallution' prototypes

被引:1
作者
Oh, Je-ho [1 ]
Shi, Chung-kon [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Grad Sch Culture Technol, Daejeon, South Korea
关键词
Interactive artwork; cultural heritage; interactive narrative; deBallution; ART;
D O I
10.1080/14626268.2021.1998130
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
This study aimed to propose a framework that promotes immersion, artistic experience, and artistic value in the production of cultural heritage-based interactive artwork. Previous cultural heritage-based artworks failed to adopt symbolic narratives. This study adopts a framework based on a narrative structure to apply symbolism to interactive artwork effectively. It proposed the following five narrative structures to create the abovementioned framework: symbol, mission, activity, change, and artistic embodiment. Two prototypes were created for experimental evaluation to test the effectiveness of the proposed framework in immersion, artistic experience, and artistic value. A comparative experiment of the two prototypes with 80 audience members revealed the framework's significant effect in terms of artistic value. This study has implications for artists and researchers, as applying the proposed framework will improve the artistic value of their artwork.
引用
收藏
页码:275 / 292
页数:18
相关论文
共 53 条
[11]   A pleasure framework [J].
Costello, Brigid .
LEONARDO, 2007, 40 (04) :370-371
[12]   Labyrinth 3D. Cultural archetypes for exploring media archives [J].
Damiano, Rossana ;
Lombardo, Vincenzo .
DIGITAL CREATIVITY, 2016, 27 (03) :234-255
[13]   Exploring cultural heritage repositories with creative intelligence. The Labyrinth 3D system [J].
Damiano, Rossana ;
Lombardo, Vincenzo ;
Lieto, Antonio ;
Borra, Davide .
ENTERTAINMENT COMPUTING, 2016, 16 :41-52
[14]   Framing the past: How virtual experience affects bodily description of artefacts [J].
Di Franco, Paola Di Giuseppantonio ;
Matthews, Justin L. ;
Matlock, Teenie .
JOURNAL OF CULTURAL HERITAGE, 2016, 17 :179-187
[15]   Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments [J].
Dickey, Michele D. .
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2006, 54 (03) :245-263
[16]   InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art [J].
Duarte, Emanuel Felipe ;
Baranauskas, M. Cecilia C. .
HUMAN-COMPUTER INTERACTION: THEORIES, METHODS, AND HUMAN ISSUES, HCI INTERNATIONAL 2018, PT I, 2018, 10901 :35-54
[17]  
Edmonds E., 2004, ACM SIGGRAPH, P113, DOI [10.1145/988834.988854, DOI 10.1145/988834.988854]
[18]   The art of interaction [J].
Edmonds, Ernest .
DIGITAL CREATIVITY, 2010, 21 (04) :257-264
[19]  
Eliade M., 1998, Myth and reality
[20]  
Estadieu, 2017, P ARTECH