The Role of Immersive Virtual Environments in Raising Science Self-Efficacy

被引:0
作者
Ketelhut, Diane Jass [1 ]
Nelson, Brian [2 ]
机构
[1] Univ Maryland, College Pk, MD 20742 USA
[2] Arizona State Univ, Tempe, AZ USA
来源
PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018) | 2018年
基金
美国国家科学基金会;
关键词
immersive; self-efficacy; science; virtual environments; SCIENTIFIC INQUIRY;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This presentation will synthesis research on thousands of children using two immersive virtual environments (IVEs) for learning and assessment to make claims about the role of IVEs in shedding light on and impacting the relationship between self-efficacy and learning. Our findings indicate that self-efficacy does impact student actions and achievement, and that participation in IVEs in turn positively impacts both perceived self-efficacy and actions associated with high levels of self-efficacy.
引用
收藏
页码:281 / 287
页数:7
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