共 12 条
[1]
Feiyu Lu, 2013, 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE), P320, DOI 10.1109/GCCE.2013.6664844
[2]
Gaina Raluca D., 2017, 2017 IEEE Conference on Computational Intelligence and Games (CIG), P88, DOI 10.1109/CIG.2017.8080420
[3]
He H, 2016, PR MACH LEARN RES, V48
[5]
Perez-Liebana D, 2016, 30 AAAI C ARTIFICIAL
[7]
Schulman J, 2017, Arxiv, DOI [arXiv:1707.06347, DOI 10.48550/ARXIV.1707.06347]
[8]
StarCraft Micromanagement With Reinforcement Learning and Curriculum Transfer Learning
[J].
IEEE TRANSACTIONS ON EMERGING TOPICS IN COMPUTATIONAL INTELLIGENCE,
2019, 3 (01)
:73-84
[9]
Recent progress of deep reinforcement learning: from AlphaGo to AlphaGo Zero
[J].
Kongzhi Lilun Yu Yingyong/Control Theory and Applications,
2017, 34 (12)
:1529-1546

