Playing with Escape Room Games for Children An online experience at home in times of pandemic

被引:0
作者
Melo, Lafayette Batista [1 ]
机构
[1] Inst Fed Paraiba, Unidade Acad Informat, Joao Pessoa, Paraiba, Brazil
来源
PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021) | 2021年
关键词
escape room; gamification; children;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The research shows how, in the Covid-19 pandemic, Escape Room games can be used with a child to develop perception, logical thinking and cooperative work. Guidance on BNCC skills and gamification elements were used to evaluate the applications of games in a case study. Eight digital games with children's themes were used in apps or online and later a physical Escape was built at the residence, based on the experience with the digital games. It is concluded that adult-child collaboration is essential to develop BNCC skills and that new physical versions of play can be richer, with new themes and components.
引用
收藏
页数:6
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