Physically-based animation of volumetric objects

被引:20
作者
Chen, Y [1 ]
Zhu, QH [1 ]
Kaufman, A [1 ]
Muraki, S [1 ]
机构
[1] SUNY Stony Brook, Ctr Visual Comp, Stony Brook, NY 11794 USA
来源
COMPUTER ANIMATION 98 - PROCEEDINGS | 1998年
关键词
D O I
10.1109/CA.1998.681920
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a voxel-based animation technique which employs either a mass-spring model or a finite element model. Two volumetric objects, a voxelized chair and a scanned muscle, are used as case studies with the two different models. The mass-spring model is used to show an animation sequence of a falling and bouncing chair: Wireframe display and volume rendering are used to display a real-time animation of the process. In addition, a real-time simulation is carried out by the Finite Element Method (FEM) of a voxel-based multi-resolution muscle mesh. Two techniques, a direct integration and a simplified modal analysis method are discussed in the context of applying FEM for muscle deformation. Local deformation optimization with modal analysis for higher resolution muscle volumetric animation, which allows accurate prediction of muscle deformation changes, has been used. Physiological muscle force has been considered and a biomechanically based 3D FEM muscle model has been implemented. Realistic animations have been produced based on the FEM simulation with various graphics techniques.
引用
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页码:154 / 160
页数:7
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