GAME-BASED CONSTRUCTION LEARNING - CREATING DIGITAL GAMES FOR CHEMISTRY EDUCATION

被引:0
|
作者
Batista, A. [1 ]
Martins, R. [1 ]
Lellis, J. [1 ]
机构
[1] Fed Inst Triangulo Mineiro, Uberaba, MG, Brazil
来源
12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019) | 2019年
关键词
Game-based learning; Education in Sciences; IT Education;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this work, we will discuss how the production of digital games, together with a constructional proposal and game-based learning, meaningful play interaction, can support digital literacy and scientific literacy. In order to do so, we will discuss the relationship between constructionism and creative learning, we will discuss aspects about the development of digital literacy and scientific literacy, as well as the importance of creating digital games for the development of classes that support the experience of moments when the spiral of creative learning can be truly realized. Then we show the project results with a few screenshots from the games developed by the students along the process. And, finally, we present the section with a conclusion discussing how students were involved in actions that supported both scientific and digital literacy, recognizing themselves as game producers, rich in context and attractive and meaningful proposals.
引用
收藏
页码:4378 / 4383
页数:6
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