REAL-TIME PHYSICALLY BASED SOUND SIMULATION

被引:0
作者
Eisenhardt, Bram [1 ]
Bikker, Jacco [2 ]
机构
[1] NHTV Univ Appl Sci, Breda, Netherlands
[2] Univ Utrecht, NL-3508 TC Utrecht, Netherlands
来源
PROCEEDINGS OF THE EUROPEAN CONFERENCE ON DATA MINING 2015 AND INTERNATIONAL CONFERENCES ON INTELLIGENT SYSTEMS AND AGENTS 2015 AND THEORY AND PRACTICE IN MODERN COMPUTING 2015 | 2015年
关键词
Sound; simulation; real-time; physically based;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The simulation of sound in virtual worlds can be done using various methods. This document details a geometrical method that simulates wave propagation in real-time. This geometrical method provides a more accurate auralization of a scene, as opposed to algorithmic methods such as reverb zones, at the cost of processing power. The method uses ray tracing to model the properties of wave propagation in fully dynamic scenes. [GRAPHICS] .
引用
收藏
页码:141 / 148
页数:8
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