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- [1] Studying Toxic Behavior Influence and Player Chat in an Online Video Game 2017 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON WEB INTELLIGENCE (WI 2017), 2017, : 26 - 33
- [2] Flag and Flaggability in Automated Moderation The Case of Reporting Toxic Behavior in an Online Game Community CHI '21: PROCEEDINGS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2021,
- [3] Understanding Toxic Behavior in Online Games WWW'14 COMPANION: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON WORLD WIDE WEB, 2014, : 1245 - 1245
- [4] STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games WWW'14: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON WORLD WIDE WEB, 2014, : 877 - 887
- [5] Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, : 3739 - 3748
- [7] An Analysis on the Consumption Value of Online Game Services and Influencing Factors of Consumption Behavior PROCEEDING OF THE 10TH INTERNATIONAL CONFERENCE ON INTELLIGENT TECHNOLOGIES, 2009, : 14 - 18
- [9] Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory PSYCHOLOGY RESEARCH AND BEHAVIOR MANAGEMENT, 2023, 16 : 4353 - 4365
- [10] Prosocial Behavior in an Online Game Community: An Ethnographic Study PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,