The Impact of Rewards and Trait Reward Responsiveness on Player Motivation

被引:22
作者
Phillips, Cody [1 ]
Johnson, Daniel [1 ]
Klarkowski, Madison [1 ]
White, Melanie [1 ]
Hides, Leanne [2 ]
机构
[1] Queensland Univ Technol, Brisbane, Qld, Australia
[2] Univ Queensland, Brisbane, Qld, Australia
来源
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY 2018) | 2018年
关键词
Reward; Player Experience; Video Games; Reward Responsiveness; Motivation; INTRINSIC MOTIVATION; GAMIFICATION; DESIGN; GAMES;
D O I
10.1145/3242671.3242713
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Despite rewards being seemingly ubiquitous in video games, there has been limited research into their impact on the player experience. Informed by extant literature, we built a casual video game to test the impact of reward types, both individually (i.e. rewards of: access, facility, sustenance, glory, praise) and by variety of rewards (i.e. no rewards, individual rewards, all rewards). No evidence was found for individual reward types impacting the player experience differently. However, evidence was found for a greater variety of rewards having a positive impact on interest and enjoyment. Regardless of the impact of variety of rewards, the individual characteristic of reward responsiveness was found to be predict sense of presence and interest and enjoyment. This paper makes contributions to the application of reward types, general understanding of the impact of rewards on the player experience, and discusses the importance of trait reward responsiveness in player experience evaluation.
引用
收藏
页码:393 / 404
页数:12
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