Graph Transduction as a Noncooperative Game

被引:28
作者
Erdem, Aykut [1 ]
Pelillo, Marcello [2 ]
机构
[1] Hacettepe Univ, Fac Engn, TR-06800 Ankara, Turkey
[2] Univ Ca Foscari Venezia, DAIS, I-30172 Venice, Italy
关键词
REPRESENTATION; CLASSIFICATION; FRAMEWORK;
D O I
10.1162/NECO_a_00233
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Graph transduction is a popular class of semisupervised learning techniques that aims to estimate a classification function defined over a graph of labeled and unlabeled data points. The general idea is to propagate the provided label information to unlabeled nodes in a consistent way. In contrast to the traditional view, in which the process of label propagation is defined as a graph Laplacian regularization, this article proposes a radically different perspective, based on game-theoretic notions. Within the proposed framework, the transduction problem is formulated in terms of a noncooperative multiplayer game whereby equilibria correspond to consistent labelings of the data. An attractive feature of this formulation is that it is inherently a multiclass approach and imposes no constraint whatsoever on the structure of the pairwise similarity matrix, being able to naturally deal with asymmetric and negative similarities alike. Experiments on a number of real-world problems demonstrate that the proposed approach performs well compared with state-of-the-art algorithms, and it can deal effectively with various types of similarity relations.
引用
收藏
页码:700 / 723
页数:24
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