A ChatBot for Learning Chinese: Learning Achievement and Technology Acceptance

被引:115
作者
Chen, Hsiu-Ling [1 ]
Vicki Widarso, Gracia [1 ]
Sutrisno, Hendri [2 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, 43,Sect 4,Keelung Rd, Taipei 106, Taiwan
[2] Natl Taiwan Univ Sci & Technol, Dept Ind Management, Taipei, Taiwan
关键词
ChatBot; learning Chinese; vocabulary learning; technology acceptance; rote learning; USER ACCEPTANCE; INTRINSIC MOTIVATION; VIRTUAL-REALITY; PERCEIVED EASE; STRATEGIES; ENJOYMENT; FEEDBACK; MODEL;
D O I
10.1177/0735633120929622
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
ChatBot has potential as a language learning tool, especially for learning Chinese vocabulary. This study aimed to investigate the impact of using a newly developed ChatBot to learn Chinese vocabulary by comparing how it works in different learning environments and to explore the ChatBot with reference to the Technology Acceptance Model (TAM). This study was conducted with 58 students divided into two independent groups. The control group used ChatBot in a one-on-many classroom. The experimental group applied the ChatBot in one-on-one tutor sessions. A pretest and a posttest were used to measure the effect of the ChatBot, while TAM was explored through questionnaire and interview. Data analysis includes a paired-samplettest, analysis of covariance, and levels of effect. The results indicated that the ChatBot significantly improved the students' learning achievement and that having a one-on-one environment may lead to better outcome than what could be achieved in a classroom. The TAM model was tested using partial least square. The result showed that perceived usefulness was the predictor of behavioral intention, whereas perceived ease of use was not. The students agreed that the ChatBot benefited their learning of Chinese vocabulary, with several adjustments need to be made for further progress.
引用
收藏
页码:1161 / 1189
页数:29
相关论文
共 59 条
[1]  
Bagozzi R.P., 1988, J ACAD MARKET SCI, V16, P74, DOI [10.1177/009207038801600107, DOI 10.1007/BF02723327, 10.1007/BF02723327]
[2]  
Barclay D., 1995, Technol. Stud, V2, P285, DOI DOI 10.1017/CBO9781107415324.004
[3]   Evaluating user experience in joint activities between schools and museums in virtual worlds [J].
Barneche Naya, Viviana ;
Hernandez Ibanez, Luis Antonio .
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2015, 14 (03) :389-398
[4]  
BLOOM BS, 1984, EDUC LEADERSHIP, V41, P4
[5]   Interactivity, active collaborative learning, and learning performance: The moderating role of perceived fun by using personal response systems [J].
Chan, Simon C. H. ;
Wan, C. L. Johnny ;
Ko, Stephen .
INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2019, 17 (01) :94-102
[6]   USER ACCEPTANCE OF MOBILE TECHNOLOGY: A CAMPUS-WIDE IMPLEMENTATION OF BLACKBOARD'S MOBILE™ LEARN APPLICATION [J].
Chen, Baiyun ;
Sivo, Stephen ;
Seilhamer, Ryan ;
Sugar, Amy ;
Mao, Jin .
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2013, 49 (03) :327-343
[7]   Classes That Click: Fast, Rich Feedback to Enhance Student Learning and Satisfaction [J].
Chen, John C. ;
Whittinghill, Dexter C. ;
Kadlowec, Jennifer A. .
JOURNAL OF ENGINEERING EDUCATION, 2010, 99 (02) :159-168
[8]  
Chen Y.-F., 2012, U.S. Patent, Patent No. [US8137105B2, 8137105]
[9]  
Chin WW, 1998, QUANT METH SER, P295
[10]   Can service-learning promote social well-being in primary education students? A mixed method approach [J].
Chiva-Bartoll, Oscar ;
Lidon Moliner, Maria ;
Salvador-Garcia, Celina .
CHILDREN AND YOUTH SERVICES REVIEW, 2020, 111