Teaching Fundamental Concepts of Industrial Engineering and Management by Using Examples from the Video Game Industry

被引:0
作者
Sundberg, L. [1 ]
机构
[1] Mid Sweden Univ, Inst Informat Syst & Technol, Sundsvall, Sweden
来源
2019 IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING AND ENGINEERING MANAGEMENT (IEEM) | 2019年
关键词
teaching; industrial engineering and management; Dreamcast; video games;
D O I
10.1109/ieem44572.2019.8978916
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This paper presents experiences from using examples from the video game industry to teach fundamental concepts and theories of Industrial Engineering and Management. The video game console Dreamcast, which was released by SEGA in Japan in 1998, and discontinued in 2001, was used as a case to let engineering students analyze the trajectory of the console. A framework based on First Principles of Instruction was used to analyze the learning situation. The material consists of students' assignment and evaluations, and the responsible teacher's reflections. Students generally appreciated the opportunity to apply skills to explain a real-world problem. Pre-knowledge of the context was different between male and female students, which needs to be taken into consideration in future variants of the course. Teacher's reflections summarized advantages with this as using a market that many students are familiar with, that has a history related to engineering and economics, and differentiated market. Disadvantages included formal limitations in course duration and evaluation, but also lack of peer-reviewed material, and the reputation of video-games as just being "toys".
引用
收藏
页码:911 / 915
页数:5
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