Extending the friction cone algorithm for arbitrary polygon based haptic objects

被引:17
作者
Melder, N [1 ]
Harwin, WS [1 ]
机构
[1] Univ Reading, Sch Syst Engn, Dept Cybernet, Reading RG6 6AY, Berks, England
来源
12TH INTERNATIONAL SYMPOSIUM ON HAPTIC INTERFACES FOR VIRTUAL ENVIRONMENT AND TELEOPERATOR SYSTEMS, PROCEEDINGS | 2004年
关键词
D O I
10.1109/HAPTIC.2004.1287201
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The Friction Cone Algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the Friction Cone Algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, Face Directed Connection Graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.
引用
收藏
页码:234 / 241
页数:8
相关论文
共 7 条
[1]  
Gottschalk S, 1996, P ACM SIGGR
[2]  
GREGORY A, 1999, P IEEE VIRT REAL C
[3]  
HARWIN WS, 2002, P EUR C
[4]   Efficient point-based rendering techniques for haptic display of virtual objects [J].
Ho, CH ;
Basdogan, C ;
Srinivasan, MA .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 1999, 8 (05) :477-491
[5]  
MELDER N, 2003, P EUR C
[6]  
SCHINNER A, 1995, FEATURES VORONOI REG
[7]  
ZILLES C, 1995, P INT C INT ROB SYST