Computer Games and Sociocultural Play: An Activity Theoretical Perspective

被引:22
作者
Ang, Chee Siang [1 ]
Zaphiris, Panayiotis [2 ]
Wilson, Stephanie [1 ]
机构
[1] Univ Kent, Sch Engn & Digital Arts, Canterbury CT2 7NT, Kent, England
[2] Cyprus Univ Technol, Dept Multimedia & Graph Arts, Nicosia, Cyprus
关键词
activity theory; computer games; extrinsic play; sociocultural play;
D O I
10.1177/1555412009360411
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this article, we report our observations and investigations into different forms of extrinsic play activities in an online virtual setting. Founded on activity theory, we articulate theoretical models that explicate game play in a sociocultural context. Our findings reveal that extrinsic play constitutes reflective play and expansive play, which transform the play activity and transport the players beyond the original boundary of play.
引用
收藏
页码:354 / 380
页数:27
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