Modeling Expert Knowledge in a Heuristic-Based Gin Rummy Agent

被引:0
|
作者
Larkin, Sarah [1 ]
Collicott, William [1 ]
Hiebel, Jason [1 ]
机构
[1] Michigan Technol Univ, 1400 Townsend Dr, Houghton, MI 49931 USA
来源
THIRTY-FIFTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, THIRTY-THIRD CONFERENCE ON INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE AND THE ELEVENTH SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE | 2021年 / 35卷
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We developed a heuristic-based reflex agent, Tonic, for the EAAI 2021 Undergraduate Research Challenge, which tasks competitors to create an autonomous player to play the card game gin rummy. Tonic's heuristics originate in expert knowledge and inform decision making for the three actions comprising a turn: drawing a card, discarding a card, and deciding when to knock. However, because these strategies are based in human intuition, there is often a lack of specificity to directly model them as algorithms. We developed parameterized models describing that intuition based on factors such as the number of turns played and an estimation of the opponent hand. To hone their performance, we conducted both manual analysis and parameter optimization (grid search) using self-play and play against a simple baseline agent. These heuristic models enable Tonic to win against the baseline agent at least 68% of the time.
引用
收藏
页码:15577 / 15582
页数:6
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