Fast and accurate surface alignment through an isometry-enforcing game

被引:45
作者
Albarelli, Andrea [1 ]
Rodola, Emanuele [2 ]
Torsello, Andrea [1 ]
机构
[1] Ca Foscari Univ Venice, Dept Environm Sci Informat & Stat, Venice, Italy
[2] Tech Univ Munich, Dept Comp Sci, D-80290 Munich, Germany
关键词
Surface registration; Feature detection; 3D scanning; Game theory; 3D OBJECT RECOGNITION; REGISTRATION; SIGNATURES; SELECTION; IMAGES;
D O I
10.1016/j.patcog.2015.01.020
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Surface registration is often performed as a two step process. A feature matching scheme is first adopted to find a coarse initial alignment between two meshes. Subsequently, a refinement step, which usually operates in the space of rigid motions, is applied to reach an optimal registration with respect to pointwise distances between overlapping areas. In this paper we propose a novel technique that allows to obtain an accurate surface registration in a single step, without the need for an initial motion estimation. The main idea of our approach is to cast the selection of correspondences between points on the surfaces in a game-theoretic framework, where a natural selection process allows matching points that satisfy a mutual rigidity constraint to thrive, eliminating all the other correspondences. This process yields a very robust inlier selection scheme that does not depend on any particular technique for selecting the initial strategies as it relies only on the global geometric compatibility between correspondences. The practical effectiveness of the approach is confirmed by an extensive set of experiments and comparisons with state-of-the-art techniques. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:2209 / 2226
页数:18
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