Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game

被引:16
作者
Graja, Sarra [1 ,2 ]
Lopes, Phil [3 ]
Chanel, Guillaume [1 ,2 ]
机构
[1] Univ Geneva, Social Intelligence & Multisensing Grp, CH-1227 Carouge, Switzerland
[2] Univ Geneva, Comp Vis & Multimedia Lab, CH-1227 Carouge, Switzerland
[3] Ecole Polytecn Lausanne, Immers Interact Grp, CH-1015 Lausanne, Switzerland
关键词
Games; Physiology; Stress; Visualization; Stress measurement; Tools; Solid modeling; Affective computing; emotion; galvanic skin response (GSR); game content orchestration; gameplay experience; human-computer interaction; player response; HEART-RATE;
D O I
10.1109/TG.2020.3006053
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Horror games represent a very specific genre specifically designed to elicit fear. These games provide a tremendous emotional experience balanced between stress and satisfaction. Yet, over time, the player acquires further insight of the mechanisms of the game, dissipating the creepy climate that reduces the emotional impact intended. This article hypothesises that exploring existing facets within a game such as visuals and sounds might establish a good approach to renew the gaming experience. To understand the players' emotional reactions toward context alteration, an adaptation of a published game (P.T. by Konami 2014) was used. This context refers mainly to light effects, sounds, and in-game events. To learn which game effects induce the strongest physiological reactions, an experiment was conducted, and correlation between the physiological data, collected through the measure of the galvanic skin response, and that of the perceived emotion provided by participants, was investigated. Results show that the order in which effects are arranged can produce extensive emotional responses. They also suggest that psychological impact can be increased not only by the visual horror itself, but also through the process that slowly builds up to it, in particular the usage of sounds.
引用
收藏
页码:287 / 299
页数:13
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