Serious playground: using Second Life to engage high school students in urban planning

被引:19
作者
Mallan, Kerry [2 ]
Foth, Marcus [1 ]
Greenaway, Ruth [2 ]
Young, Greg T. [1 ]
机构
[1] Queensland Univ Technol, Inst Creat Ind & Innovat, Urban Informat Res Lab, Brisbane, Qld 4001, Australia
[2] Queensland Univ Technol, Sch Cultural & Language Studies Educ, Brisbane, Qld 4001, Australia
基金
澳大利亚研究理事会;
关键词
Second Life; virtual world; constructivist learning; text as game; play; urban informatics; neogeography; VIRTUAL WORLDS; 2ND LIFE;
D O I
10.1080/17439884.2010.494432
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using Second Life for an urban planning project. Young people are traditionally an under-represented demographic when it comes to participating in urban planning and decision-making processes. The research team developed activities that combined technology with a constructivist approach to learning. Real-world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important part of the learning. By conceiving of the workshop as a 'serious playground', we investigated the ludic potential of learning in a virtual world.
引用
收藏
页码:203 / 225
页数:23
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