A Viewer-Centric Editor for 3D Movies

被引:31
作者
Koppal, Sanjeev J. [1 ]
Zitnick, C. Lawrence
Cohen, Michael F.
Kang, Sing Bing
Ressler, Bryan
Colburn, Alex [2 ]
机构
[1] Harvard Univ, Sch Engn & Appl Sci, Cambridge, MA 02138 USA
[2] Univ Washington, Dept Comp Sci & Engn, Seattle, WA 98195 USA
关键词
DISPLAY;
D O I
10.1109/MCG.2010.37
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A digital editing tool provides the timeline control necessary to tell a story through film. Current technology, although sophisticated, doesn't easily extend to 3D movies because stereoscopy is a fundamentally different medium for expression and requires new tools. A proposed mathematical framework is the basis for a viewer-centric editing tool for 3D movies that's driven by the audience's perception of the scene. The tool allows both shot planning and after-the-fact digital manipulation of the perceived scene shape. The mathematical framework abstracts away the mechanics of converting this interaction into stereo parameters, such as interocular distance, field of view, and location. Cut-editing techniques direct audience attention and ease scene transitions. © 2006 IEEE.
引用
收藏
页码:20 / 35
页数:16
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