Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification

被引:2
作者
Carlos-Chullo, Juan Deyby [1 ]
Vilca-Quispe, Marielena [1 ]
Castro-Gutierrez, Eveling [1 ]
机构
[1] Univ Nacl San Agustin Arequipa, Arequipa, Peru
来源
HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2020 | 2020年 / 1334卷
关键词
Mobile augmented reality; Mathematics learning; Solid geometry; System learning; Gamification; MOTIVATION;
D O I
10.1007/978-3-030-66919-5_30
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The teaching-learning process that requires the manipulation or visualization of objects has some limitations. Augmented reality and mobile devices applied to videogames make it possible to solve these deficiencies by offering the possibility of interacting with virtual objects in a three-dimensional space. The objective of this article is to analyze the effects and motivation of gamification and augmented reality usingVoluminis, in sixth-grade students of the mathematics subject, in a public school. This paper's methodology are as follows: architecture of Voluminis, design and implementation of the geometry game prototype, and this was to applied is the cuasi-experimental design with 21 Peruvian 6th-grade school children. The results show that the proposed learning scheme improves learning motivation and the teaching of spatial geometry.
引用
收藏
页码:295 / 304
页数:10
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