Using EMG to anticipate head motion for virtual-environment applications

被引:34
作者
Barniv, Y [1 ]
Aguilar, M
Hasanbelliu, E
机构
[1] NASA, Human Informat Proc Res Branch, Moffett Field, CA 94035 USA
[2] Rockwell Sci Co, Intelligent Syst & Planning Grp, Res Triangle Pk, NC 27510 USA
[3] Jacksonville State Univ, MCIS Dept, Jacksonville, AL 36265 USA
基金
美国国家航空航天局;
关键词
electromyogram; head-mounted display (HMD); neural networks; pattern recognition; virtual environment (VE);
D O I
10.1109/TBME.2005.848378
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
In virtual environment (VE) applications, where virtual objects are presented in a see-through head-mounted display, virtual images must be continuously stabilized in space in response to user's head motion. Time delays in head-motion compensation cause virtual objects to "swim" around instead of being stable in space which results in misalignment errors when overlaying virtual and real objects. Visual update delays are a critical technical obstacle for implementing head-mounted displays in applications such as battlefield simulation/training, telerobotics, and telemedicine. Head motion is currently measurable by a head-mounted 6-degrees-of-freedom inertial measurement unit. However, even given this information, overall VE-system latencies cannot be reduced under about 25 ms. We present a novel approach to eliminating latencies, which is premised on the fact that myoelectric signals from a muscle precede its exertion of force, thereby limb or head acceleration. We thus suggest utilizing neck-muscles' myoelectric signals to anticipate head motion. We trained a neural network to map such signals onto equivalent time-advanced inertial outputs. The resulting network can achieve time advances of up to 70 ms.
引用
收藏
页码:1078 / 1093
页数:16
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