3DLite: Towards Commodity 3D Scanning for Content Creation

被引:49
作者
Huang, Jingwei [1 ]
Dai, Angela [1 ,2 ]
Guibas, Leonidas [1 ]
Niessner, Matthias [2 ]
机构
[1] Stanford Univ, Stanford, CA 94305 USA
[2] Tech Univ Munich, Munich, Germany
来源
ACM TRANSACTIONS ON GRAPHICS | 2017年 / 36卷 / 06期
基金
美国国家科学基金会;
关键词
RGB-D; scan; texture mapping; IMAGE; TEXTURES;
D O I
10.1145/3130800.3130824
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present 3DLite(1), a novel approach to reconstruct 3D environments using consumer RGB-D sensors, making a step towards directly utilizing captured 3D content in graphics applications, such as video games, VR, or AR. Rather than reconstructing an accurate one-to-one representation of the real world, our method computes a lightweight, low-polygonal geometric abstraction of the scanned geometry. We argue that for many graphics applications it is much more important to obtain high-quality surface textures rather than highly-detailed geometry. To this end, we compensate for motion blur, auto-exposure artifacts, and micro-misalignments in camera poses by warping and stitching image fragments from low-quality RGB input data to achieve high-resolution, sharp surface textures. In addition to the observed regions of a scene, we extrapolate the scene geometry, as well as the mapped surface textures, to obtain a complete 3D model of the environment. We show that a simple planar abstraction of the scene geometry is ideally suited for this completion task, enabling 3DLite to produce complete, lightweight, and visually compelling 3D scene models. We believe that these CAD-like reconstructions are an important step towards leveraging RGB-D scanning in actual content creation pipelines.
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页数:14
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