A Design Framework for Awareness Cues in Distributed Multiplayer Games

被引:39
作者
Wuertz, Jason [1 ]
Alharthi, Sultan A. [2 ]
Hamilton, William A. [3 ]
Bateman, Scott [1 ]
Gutwin, Carl [4 ]
Tang, Anthony [5 ]
Toups, Zachary O. [2 ]
Hammer, Jessica [6 ]
机构
[1] Univ New Brunswick, HCI Lab, Fredericton, NB, Canada
[2] New Mexico State Univ, Play & Interact Experiences Learning Lab, Las Cruces, NM 88003 USA
[3] Texas A&M Univ, Interface Ecol Lab, College Stn, TX USA
[4] Univ Saskatchewan, Interact Lab, Saskatoon, SK, Canada
[5] Univ Calgary, RICELab, Calgary, AB, Canada
[6] Carnegie Mellon Univ, HCI Inst, Entertainment Technol Ctr, Pittsburgh, PA 15213 USA
来源
PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018) | 2018年
基金
加拿大自然科学与工程研究理事会; 美国国家科学基金会;
关键词
Awareness cues; situation awareness; workspace awareness; game design; distributed multiplayer games; MOTIVATIONS; TEAM; PLAY;
D O I
10.1145/3173574.3173817
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In the physical world, teammates develop situation awareness about each other's location, status, and actions through cues such as gaze direction and ambient noise. To support situation awareness, distributed multiplayer games provide awareness cues information that games automatically make available to players to support cooperative gameplay. The design of awareness cues can be extremely complex, impacting how players experience games and work with teammates. Despite the importance of awareness cues, designers have little beyond experiential knowledge to guide their design. In this work, we describe a design framework for awareness cues, providing insight into what information they provide, how they communicate this information, and how design choices can impact play experience. Our research, based on a grounded theory analysis of current games, is the first to provide a characterization of awareness cues, providing a palette for game designers to improve design practice and a starting point for deeper research into collaborative play.
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页数:14
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