Computational Thinking. Digital Literacy without Computers

被引:6
作者
Roncoroni Osio, Umberto [1 ]
Bailon Maxi, Magister Jaime [1 ]
机构
[1] Univ Lima, Fac Comunicac, Lima, Peru
来源
REVISTA ICONO 14-REVISTA CIENTIFICA DE COMUNICACION Y TECNOLOGIAS | 2020年 / 18卷 / 02期
关键词
Computation; Creativity; Cultural identity; Education; Software; Technocentrism;
D O I
10.7195/ri14.v18i2.1570
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Computational thinking has been introduced in schools to provide skills to survive in the digital world, but without proper attention to the fact that digital media are not just means of economic development, but a new way of thinking that modifies culture, communication and social relationships. We will try to demonstrate, with the help of literature, software development and the results of experimental workshops, first, that computational thinking must include humanities and, secondly, analogic skills and cultural traditions. Thus, this article's goal is to rethink the computational thinking framework and overcome its limitations considering the cultural context and especially the rescue of cultural identity. To do this we will follow three main lines of thought: a) the discussion of the limits of technocentrism; b) a proper analysis of the characteristics of software; c) the analysis of alternative educational solutions like Turing machines and shape grammars. In the conclusions we will show that laptops, tablets and smartphones are not indispensable and can even jeopardize learning and creativity.
引用
收藏
页码:379 / 405
页数:27
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