Gamification in Requirements Engineering: a Systematic Review

被引:26
作者
Cursino, Rodrigo [1 ,2 ]
Ferreira, Daniel [1 ,2 ]
Lencastre, Maria [1 ]
Fagundes, Roberta [1 ]
Pimentel, Joao [3 ]
机构
[1] Univ Pernambuco, Recife, PE, Brazil
[2] CESAR, Recife, PE, Brazil
[3] Univ Fed Rural Pernambuco, Recife, PE, Brazil
来源
2018 11TH INTERNATIONAL CONFERENCE ON THE QUALITY OF INFORMATION AND COMMUNICATIONS TECHNOLOGY (QUATIC) | 2018年
关键词
Requirements Engineering; Gamification; Systematic Review;
D O I
10.1109/QUATIC.2018.00025
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Gamification has been applied to a large diversity of settings in recent years, with encouraging and promising results. In the Software Engineering context, there are some research works that focused on the application of gamification in Requirements Engineering that need to be better analyzed and understood. Does gamification impact RE? What are the gamification elements that have been used? What sub-processes and RE tasks have been the subject of gamification? The objective of this paper is to carry out a systematic review to characterize the state of the art of gamification in RE, answering those and other questions, identifying gaps and opportunities for further research. It was conducted a systematic review to find the primary studies in the existent literature which objectives is applying gamification to RE and its sub-processes. As a result of the systematic review, 8 primary studies were analyzed. They were published between 2012 and 2017 and most of them focus on the application of gamification onto elicitation, negotiation and prioritization.
引用
收藏
页码:119 / 125
页数:7
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